Please use this identifier to cite or link to this item: http://repository.aaup.edu/jspui/handle/123456789/2623
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dc.contributor.authorAbualrob, M$AAUP$Palestinian-
dc.date.accessioned2024-10-09T09:24:21Z-
dc.date.available2024-10-09T09:24:21Z-
dc.date.issued2024-09-30-
dc.identifier.urihttp://repository.aaup.edu/jspui/handle/123456789/2623-
dc.description.abstractThis study aims to develop an augmented reality (AR) board game for teaching atomic models and measure its effectiveness from the student’s point of view. The Analysis, Design, Development, Implementation, and Evaluation model was used to create the AR board game to help achieve the study objectives. The study collected data from three focus groups, each one consisting of 8 students, as well as a questionnaire distributed to a sample of 30 specialists. Qualitative analysis was used on the reflective writing of a sample of 20 female students from Kferit’s Secondary Girls’ school upon experiencing the educational product to measure the study’s effectiveness. The study findings revealed the great credibility of the educational product and its effectiveness in promoting creativity, innovation, communication and collaboration skills, and information literacy; as well as improving student motivation in a more entertaining learning environment.en_US
dc.language.isoenen_US
dc.publisherInternational Council of Association for Science Educationen_US
dc.subjectAtomic models; augmented reality; board gameen_US
dc.titleDeveloping an Augmented Reality-based Board Game for Teaching Atomic Modelsen_US
dc.typeArticleen_US
Appears in Collections:Faculty & Staff Scientific Research publications

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